![]() ![]() Thanks to Canada's unique geographical predilection and Wilfred's genuine diplomatic interest, this civ is well suited for culture and diplomatic victories. Wilfred Laurier (Canada) is making good use of tundra tiles, which many civs are loath to inhabit, giving Canada a unique edge. This high yield and keen protection allow Nubia to hold their own on the Civ 6 tier list. The civ's unique Nubian Pyraminds double that production yield, and their elite ranged units staunchly defend their progress. Matthias Corvinus (Hungary) is another domination powerhouse who relies on levying mercenary armies and ample city-state bonuses to wage war victoriously.Īmanitore (Nubia) Amanitore prioritizes production, providing her cities with a 20 percent bonus. Genghis Khan (Mongolia) Mongolia seeks a domination victory by way of their formidable cavalry. Their Grand Bazaars keep resources flowing, allowing continual city growth even through wartime. Suleiman (Ottoman) The Ottoman empire is built for the siege, capable of overtaking the most fortified defenses. Both war and a taste for decadence go hand in hand, with battle victories aiding to accrue more luxuries. Montezuma (Aztec) Montezuma is a warmonger with a taste for luxury. Spreading Arabia's religion boosts science while its unique worship building bolsters science, faith, and culture. Saladin (Arabia) Saladin leads by religion, which allows him to gain a foothold on other victory paths. Moreover, Gilgamesh's leader ability entices other civs to ally with Sumeria for the joint war benefits, leaving him few adversaries and providing backup for the few enemies he does accrue. Placing Ziggurats along river banks capitalizes on science and culture. Gilgamesh (Sumeria) is a quick starter civ, with their unique war-carts and Ziggurats accessible from the first turn. Gran Columbia is primed for a Domination victory, though its superior conquering abilities allow the player to focus on other areas of growth as well. Simon Bolivar (Gran Columbia) is making a name for his civilization, finally breaking through to the S-Tier with elite movement bonuses and strong foundational units such as Settlers, Builders, and Scouts. With Barbarossa's predilection for conquering city-states and Germany's unique U-Boat unit capable of devasting enemy coastal cities, Germany is also predisposed to victory on all fronts. Combined with Peter's leader ability, The Great Embassy, absorbing Science and Culture from more advanced civs, Russia can easily achieve every victory path.įrederick Barbarossa (Germany) Germany has a superior production rate, putting it ahead of the game from all other civs. Peter I (Russia) Russia holds a phenomenal aptitude for expansion between the Mother Russia ability granting extra tiles and Larvas, improved holy sites, accruing even more land. With two specialty units simultaneously available, an immunity to war-weariness, and the ability to heal upon capturing wonders, Alexander is primed to wage a game-long war and win. Moreover, district adjacency bonuses encourage compact cities, which is great for defending and expanding cities.Īlexander (Macedon) gets lots of conquering bonuses and unique military enhancement, making the Macedonian civ a natural warmonger. Japan's unique Electronics Factory ramps up production even more. ![]() Hojo incurs a +50 percent Production for Encampments, Holy Sites, and Theater squares. Furthermore, Japan's specialty unit, Samurai, doesn't suffer combat penalties upon losing health. Japan's military receives bonuses for land units adjacent to water tiles and naval units in shallow water. Hojo Tokimune (Japan) continues to hold the top spot as the most well-rounded civ in the game. The creme de la crop of civ leaders, their prowess in domination allows them to seize other victories just as effortlessly. ![]()
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